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Festool ETSC 125-Basic Akku Exzenterschleifer 18 V 125 mm Brushless + 1x Akku 3,0 Ah + Systainer - ohne Ladegerät

Marsoni M251S
Sale price$259.20
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Festool ETSC 125-Basic Akku Exzenterschleifer 18 V 125 mm Brushless + 1x Akku 3,0 Ah + Systainer - ohne LadegerätLieferumfang: 1x Festool ETSC 125 Akku Exzenterschleifer 1x Festool PROTECTOR 1x Longlife Staubfangbeutel 1x StickFix Schleifteller 125 mm 1x Festool BP 18 Li 3,0 Ergo I Akku 18 V 3,0 Ah ( 577704 ) 1x Systainer SYS3 187 ohne Ladegert Produktbeschreibung: Der Exzenterschleifer ETSC 125 von Festool ist ermglicht, durch sein geringes Gewicht und seine perfekte Ergonomie, mobiles und ermdungsarmes arbeiten. Er ist so gearbeitet, dass er bequem mit einer
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4.8 ★★★★★
Based on 2118 reviews
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Bradley Wardell
Massapequa, US
★★★★★ 5
Thorough and approachable
Format: Paperback
Mastering Game Design with Unity is a must-have for any developer looking to use Unity as their platform for developing a video game for today's audience. What makes this book particularly compelling is that it goes through the entire game design and development process. From UI design to audio to graphics, this is a book that provides a one-stop shop of knowledge for developers. If you're already a developer or just looking for a book at act as the heart of your Unity development, this is the book to get.
WAS THIS REVIEW HELPFUL?YesReportShare
Reviewed in the United States on February 20, 2023
M
Verified Purchase
Mike Athey
Battle Creek, US
★★★★★ 2
Content seems good, but support files/code are insufficient, and the code seems illogical in places
Format: Paperback
This books starts out great and the content/approach seems solid. But I ran into several issues when the coding portions were introduced, notably when it came to collisions and destroying enemy game objects. There's scripting to set up a bullet behavior, but from the outset the behavior is buggy, and when the "explosion" behavior is introduced, there's no coding to actually destroy the object you're introducing the explosion behavior to. On top of that, the explosion behavior is tied to the playerObj's "onDeath" function, so ... I'm not sure how any of that ties into destroying an enemy game object. This is about 150 pages in. The go-to method in these cases is, of course, to reference the support files, but these files only include the code and the book images. What's really needed is the Unity project files to ensure the code is being implemented in the components of the game objects and seeing the core structure there. With only the scripts, you can only check your scripts against those, but you can't be sure you're utilizing them correctly and tying it all together in Unity. Granted, I'm still learning the platform, but things like where you're expected to fire a bullet that has no "destroy gameObject" function into an enemy gameObject that also has no such behavior ... and the behavior is tied to the player? There's definitely something amiss. All the while you're dealing with "soft locks" in the test gameplay that could have been immediately addressed, but aren't. And you can't really move forward with such core inconsistencies in place because you fear the problems would just compound from there.
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Reviewed in the United States on July 31, 2023
S
Verified Purchase
Shannon
Waukegan, US
★★★★★ 5
Very helpful
Format: Paperback
Given as a gift. They wanted to learn about coding and how it works. They found it very helpful and was able to understand it
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Reviewed in the United States on May 9, 2024
C
Verified Purchase
ChargingBull
Carnegie, US
★★★★★ 5
Lots of uses in Roblox
Format: Paperback
Son loves getting these for birthdays and holidays.
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Reviewed in the United States on July 6, 2025
J
Verified Purchase
jeanet
Omaha, US
★★★★★ 5
Easy to follow
Format: Paperback
My children are able to follow along. Directions aren't too simplistic nor too complicated. Good for adults too. They are using the skills they learned and adding new ones. Happy with this purchase.
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Reviewed in the United States on May 27, 2023

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